

#Super mario 64 last impact gold code
I love that just about every mission involves custom code in some way, but not to the point of straying too far from the base mechanics we’ve grown to love from the vanilla game. There are a couple boring/frustrating stars, but that goes for most Mario games. This in combination with the rare blatant instances of somewhat dark or mature things, such as when a Bob-Omb mentions that his friends got trapped in a cave, and you later find their decaying bodies lying off to the side when you break in, or when Mario visits a primitive village that’s obsessed with religion and practices witch-burning, makes the game feel like it’s grown up with us, while still being friendly enough for a kid who can’t grasp all the details and nuances to not get the same vibe. It kind of reminds me of Donkey Kong Country 2 in that way. It’s an interesting feeling because this game is so bright, colorful, fun, and doesn’t have a dark story, but yet a certain vibe makes it feel little darker and more mature than most Nintendo games. They even help to give the game sort of an underlying dark atmosphere even if it isn’t a dark game. Nintendo could really take notes from this instead of just putting Mario in grassy fields and sandy deserts nonstop.Įven if most of the music isn’t original to this game, the pickings are excellent and mesh perfectly with the Super Mario 64 sound font.

The levels are extremely creative, taking place in a world made entirely of candy, a monster’s stomach, inside a computer, on a giant work desk with spilled coffee as lava, and so much more. I daresay it’s even better than the real Super Mario 64. It’s good enough to have been made by Nintendo themselves, but most of it was made by a single romhacker. If this was a real Nintendo 64 game, it would’ve been a smash hit that sold millions. I honestly find it hard to believe it’s possible for this to exist even after playing through the entire thing multiple times. I’m not even exaggerating when I say this is the greatest romhack ever created. Mario must collect many more stars, and after reaching eighty, he gains access to Rashay’s Moon Cellar, where, with the help of the colored Goombas, he defeats Rashay and rescues princess peach, and they all have dinner outside of Peach’s Castle. With rescuing Princess Peach and stopping Rashay now being the objective, Mario continues onward into the Shadow Factory, fights Shadow Mario, and then uses the key he obtains to reach the rocket ship, which he uses to go to the moon.

He continues on, collecting more stars, and eventually, Rashay appears, revealing himself as the problem on the moon, and kidnaps Princess Peach, he then escapes, as the colored Goombas appear again, much stronger this time, and Mario once again defeats them. Still worried about the moon, he continues collecting stars, with the next objective being to get into the Shadow Factory, after he collects enough, colored Goombas appear to fight him and are defeated. The game starts out with two tiny meteors crashing down and becoming Prickly Piranha Plants that threaten Princess Peach, Mario goes over to defeat them, then Princess Peach warns Mario of danger coming and the moon.įrom here, Mario collects stars in various worlds, unlocking more with the number of stars he collects, and eventually defeating Bowser. This hack presents many things that weren’t in previous hacks or the original game, including new power-ups, custom music and objects, and unique boss fights. In this hack, Mario only has 6 health instead of the normal 8 and a separate gauge for air underwater.
